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The Relic

Reliquary - small

Read The Relic on one page.

Part 1: You awake in a strange, abandoned building with no recollection of how you got there. You have no radio and no weapon — and you are not alone.

Part 2: You get flushed out and find a strange message written in blood.

Part 3: Curiosity killed the cat… and possibly you, too.

Part 4: You’re sandwiched between two ancient evil demons and you aren’t feeling the love.

Part 5: You buy yourself some time and contemplate artistry with demon blood.

Part 6: The demon finds you. Before you can make your last stand, you must first choose your weapon.

Part 7: You fight the demon and find a cavalcade waiting for you.

Site 27

Hatch

Read Site 27 on one page.

Part 1: Your team arrives at the coordinates to Site 27. You develop an aversion to severed feet.

Part 2: You break into the facility. Your instruments malfunction and the lights go out. Then things get weird.

Part 3: The research topics in Site 27 raise some eyebrows. You’re paid a visit by an enormous black sword.

Part 4: You learn what happens when Human Resources isn’t available to mediate employee relationships.

Part 5: Someone’s been taking end-time prophecy a little too seriously… or not seriously enough.

Part 6: The fate of the world rests in your hands. Literally.

Part 7: You and the tracker have a disagreement. You express your feelings to the Second Rider of the Apocalypse.

The Mark

gargoyle

Read The Mark on one page.

Part 1: You arrive at the enemy city. You’re forced to rethink your tactics.

Part 2: Things get sneaky. Then they get smelly.

Part 3: You meet a new friend who isn’t very friendly.

Part 4: You survive the tunnels and go after new equipment.

Part 5: Your prized goggles show you a whole new world.