Read The Relic on one page.
Part 1: You awake in a strange, abandoned building with no recollection of how you got there. You have no radio and no weapon — and you are not alone.
Part 2: You get flushed out and find a strange message written in blood.
Part 3: Curiosity killed the cat… and possibly you, too.
Part 4: You’re sandwiched between two ancient evil demons and you aren’t feeling the love.
Part 5: You buy yourself some time and contemplate artistry with demon blood.
Part 6: The demon finds you. Before you can make your last stand, you must first choose your weapon.
Part 7: You fight the demon and find a cavalcade waiting for you.
Read Site 27 on one page.
Part 1: Your team arrives at the coordinates to Site 27. You develop an aversion to severed feet.
Part 2: You break into the facility. Your instruments malfunction and the lights go out. Then things get weird.
Part 3: The research topics in Site 27 raise some eyebrows. You’re paid a visit by an enormous black sword.
Part 4: You learn what happens when Human Resources isn’t available to mediate employee relationships.
Part 5: Someone’s been taking end-time prophecy a little too seriously… or not seriously enough.
Part 6: The fate of the world rests in your hands. Literally.
Part 7: You and the tracker have a disagreement. You express your feelings to the Second Rider of the Apocalypse.
Read The Mark on one page.
Part 1: You arrive at the enemy city. You’re forced to rethink your tactics.
Part 2: Things get sneaky. Then they get smelly.
Part 3: You meet a new friend who isn’t very friendly.
Part 4: You survive the tunnels and go after new equipment.
Part 5: Your prized goggles show you a whole new world.